About This Game As Ted, a responsible citizen and a family man, you are faced with a slight disturbance to your happy, suburban lifestyle. THE NUCLEAR APOCALYPSE.With only 60 seconds left to impact, guide Ted in a mad, intense and action packed dash through his house in search of his family and useful supplies. Everything will be against you - time, your very own furniture, the house that's different every time you play and the fundamental question - what to take with you and who to leave behind?Reaching the fallout shelter in time and alive is only the beginning. Whatever you scavenged and whoever you saved will play a vital role in your survival. Each survival story will be different, with every day surprising you with unexpected events. Will all of these stories end well? It's up to you. Ration food and water, make best use of your supplies, face difficult choices and even venture into the wasteland.Good luck.EXPERIENCEthe suburbian nightmare of a nuke dropping down on your neighbourhood in this atomic, dark comedy set in 1950s.SCAVENGE any supplies, you will need to survive, and family members in a 60 second rush through your procedurally generated house.PREPARE for the worst. Don’t just grab arbitrary items, plan your survival and follow helpful tips from emergency broadcasts!SURVIVE in a fallout shelter with whatever you brought with you. How many days will you last? Will everyone make it out alive?DECIDE what to do, when the post-apocalyptic world pushes you to the corner. Will you risk going outside? Who is not eating dinner, when barely any food is left? How do you deal with a mutant cockroach infestation? 7aa9394dea Title: 60 Seconds!Genre: Adventure, Casual, Indie, Simulation, StrategyDeveloper:Robot GentlemanPublisher:Robot GentlemanFranchise:60Release Date: 25 May, 2015 60 Seconds! Ativador Download [addons] There is a difference between a funny game and a stupid one. Unfortunately I find this one to be the latter. 60 seconds of picking items (and family members) and throwing them down the shelter, followed by reading, reading, reading and nothing else really.... A game for the average post apocalyptic game lover!Hard decisions, harsh punishments but also lacks in gameplay wich is certainly minimal.Would only recommend if its on sale.Otherwise i had pretty much fun with this game!. On a sale it's an okay buy at best. You'll play once, maybe twice, then probably won't boot the game up again for years.Why ? because the game's rng is heavily flawed and the "story" doesn't progress unless you have very specific items... If you dont have said items ( or get stuck in a RNG loop like it happenned all too often) you'll just waste away until you reach an unavoidable game over.My last game litterally ended this way : Raider attacked on day 31 used axe to defend. Axe breaksDay 32 army asks me to cut lumber outside ( no axe)Day 36 managed to scavenge an axe ...Day 37 Raiders attack, uses axe to defend, axe breaksDay 38 Military asks me to cut lumber outside. Basically kept looping til day about day 50 - 52 because "raiders established themselves int he neighborhood" which basically meant every scavenging attempt ended up in failure. Thus i ended up with no weapons and the raiders just downed every family member one by one .The thing is, there is Nothing i could have done to avoid the raiders or combat their presence .... dont ask me how i have 50 hours on this. I love this game to bits and happy fourth anniversary 60 seconds The Crown of Leaves - december news: Dear friends! Thank you very much for the feedback and comments. We are very pleased that the absolute majority of the players liked the Crown of Leaves, and we are happy that we could find a response in your hearts.We also paid attention to the negative sides and wishes about the game, and we will certainly pay attenting to it in the future.Separately, we want to mention the complaint about the shortness of the game. And we are giving you a hint here: in the Crown, there are three routes of playing. Your choices and relationships with characters - good and bad - affect them. Therefore, the entire first episode takes about 5 hours. The whole game, of course, will be several times longer.And the good news: OSTs from the game will be available as soon as Steam allows us to add them. The same applies to the achievemts :)Thank you once again for your support!. Endless Combat Assembly Required Soccer Manager 2019 We Are Showtime! Governor of Poker 3 RIFT Pepper's Puzzles Puzzle Strike Star Control®: Origins Spaceguy: Red Space Oscillatron: Alien Frequency Power Gunner Hentai Crush - Director's Cut Candy Kingdom VR RAGE 2 The Crown of Leaves We are alive and we are working!: Hello everyone! It is time for some news. Many of you regularly ask what we are working on now, and when will the second chapter come out. Just as before, we won't name any specific dates - as our experience has already shown, naming dates that are too early doesn't affect the speed of our work, and only exhausts the team and drives us into stress. Of course, we aren't going to make the second chapter for another three years: the work now is going way faster because we learned a lot from making chapter one, but that's all we can say at this moment. Question: what takes so long? The answer is simple: the Story. It develops and changes, requires repeated brainstorming, thinking over characters, branches, concepts. We try not to miss a single detail, so that the story remains logical. Did we promise you that the characters and the world will respond to your actions in the game? We did - and this is how it's going to be :> Scenario to the second chapter is in progress, the first act is already finished. At the same time, we are working on all the mechanics available in the Crown, and even added something interesting. First, we moved from the old version of the game engine to the new one (which required various internal improvements, because at the early stages, due to our inexperience, we accidentally made everything very complicated). Secondly, we changed the resolution of the game from 1280x720 to 1920x1080. Thirdly, we reworked inventory and simplified craft mechanics. Fourthly, we listened to your feedback and made the Task Log, so it's much easier now to navigate Roui’s everyday life. And this is only a small part of what we have already done - you will see the rest by yourself and quite soon: we plan to release the remaster this summer.. New release date and stuff: Dear subscribers, watching the development of the "Crown"! We realized once again that we don’t have enough time to finish the game by the scheduled date (we postponed the release for March the last time). Fortunately, our enthusiasm has not gone anywhere, but, on the contrary, has only intensified, and thanks to our subscribers and patrons, we are increasingly devoting more time to working on the "Crown". Characters are becoming more detailed and elaborated, the game world is developing, new concepts and secrets are being added, and the plot is branching in the most unexpected ways even for us. Sometimes we have to rewrite the dialogues, and the part of the plot, which was finishes some months ago, disappears, and we are thrown back for a few steps. But now we understand more what we are doing and what is the exact story we write, so the end of the first chapter is just around the corner. Not in March, of course. But not in ten years. Of course, we could accelerate, and finish the game "as is", to make a re-release after. But the loose, hastily-written plot will surely cause your discontent, and we will immediately have a great desire to correct something and rewrite it, and this usually does not end well with anything. In the end, players become confused with the story. We decided to get rid of puzzles (this isn’t our strong side, and we don’t know why we even started this). Instead, we will concentrate on in-game riddles and simple ciphers, the solution of which will depend solely on your attentiveness. There will be plot riddles - they can be missed if you are completely focused on the main story and the lore - and there will be side and optional riddles that open the ways to secret branches. (For us, it was a big surprise that many people did not find cookie in the game. We can only advise you to look more closely at locations and do not forget to go back to where you were already – something may suddenly change! In the full version of the game, we plan to revitalize the environment, so it will react to your actions and change during the plot, so don’t miss it :>) -— Of course, there is a great risk to raise the bar once again and improve the game ONCE AGAIN - for example, to make more background animations and etc, etc, but then the game will be done in many years only. We are grateful to people for their feedback on the new demo, as well as their wishes, which help the game to develop. Unfortunately, we can not fulfil all the wishes, so we are only working with things people mention the most, like: mark the scanned tags in the locations, loop the background music, increase the speed of scrolling in the panoramas. -— The next approximate release date is October 2018. Also we were going to shorten the first episode a little to speed up the work. Accordingly, the price for it, too, will be less, and it will cost somewhere around 200 rubles (4-5 dollars). -— Keep following the Crown! To celebrate the new release date, we will soon share new concepts, backgrounds and sprites with you.. November news!: Hi, guys! First of all we want to say happy late Halloween to all of you! We even found a time to cheer you up with a small art with Roui and Serban dressed up as Harry Potter and Hedwig. And secondly - the release is near! We are going to run a closed alpha test on Patreon[www.patreon.com] next week, so we will find and fix all the critical bugs that can interfere the gaming process. The exact release date will be revealed the next week too.. About the Steam Trading cards/achievements: So, many of you asked us about Trading cards on Steam. This is a rather interesting question if you aren't a developer, so we'll reveal some working secrets to you: as we're an indie team that went through Greenlight, we have to wait for Steam to remove the restrictions from our game (Steam calls this "Steam learning about this game"), and this probably depends on the number of reviews or downloads (?). No one really knows how long it can take, it's different for every game and Valve keeps their rules details in secret. But as soon as this happens, we will be happy to add Trading cards to the game. We have already prepared them, drew badges and made 5 beautiful backgrounds for your profile. And about Emojis - we made them, too! ;)The same applies to the Achievements. So all we can now is wait for Steam to finish its "learning".
60 Seconds! Ativador Download [addons]
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